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'super buggy but i can see some potential. not gonna be a top tier but it could make a few buck$

fucking love it. i hope the release is super poliished. the game looks greaat. controlls need work the. think strider .... celing and wall climb. npc' and maybe some mission from the npcs. kkinda like mega man advent. find hidden npcs then go find the item requested then survive the route back. but when ya find iteem or what ever it is. it triggers a event that some how make you explore a different route.. also moore items. think metroid games . lastly. great fuckin job devs. did i mention i fuckin love this game. when can i own  it. thank you for your dedication

This is genuinely some pretty awesome stuff. I'm really looking forward to this game's release! One question, though. Any plans to possibly release this game on Mac in the future?

Thanks! If all goes well, I'd like to have it working on Mac and Linux (it runs in browsers, so that should make things a bit easier).

This was an utter delight! Really took me back to the good old days of raging at games like Mega Man and Metal Slug. The level of detail that's gone into the backgrounds (and foregrounds) is really something, there's so much to admire here.

The controls are nice and intuitive (I kept pressing the wrong buttons because I'm an idiot, once my brain finally got into sync with my fingers it was fine), the demo level on display is challenging but not to the point of being impossible (or even seemingly so), and the boss fight was excellent!

I'll definitely be watching out for more of this brilliance, keep up the amazing work =)

the music stops playing after like a minute or 2. 

Trying out a new sound preloading method in the recent demo, hopefully that alleviates things!

I loved the game that style HQ was what surprized me the gameplay rather reminds me of megaman